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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Skill Acquisition on PvE Characters - Guild Wars Forums - GW Guru
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Old Nov 10, 2006, 02:18 AM // 02:18   #1
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Default Skill Acquisition on PvE Characters

My current goal right now is to have every skill in the game available on my PvE assassin. However, at 1k a pop, these things are adding up quick.

One of the strengths of NF was that your heroes could use any skill that you had unlocked. Oddly enough, this means that every one of my heroes has access to more skills than my assassin does.

Now, I can understand why this can't directly work for PvE characters, but I still wish there was a way for my PvE sin to get more skills without constantly grinding cash.

What if any skill you unlock on a SPECIFIC PvE character was given to that ONE SPECIFIC character? (Similar to the way hero trainers work now.) Elite skills would obviously be an exception.

Example: I unlock mending on my ritualist. My PvE ritualist has it, but not my PvE assassin.

Opinions?
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Old Nov 10, 2006, 02:24 AM // 02:24   #2
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You answered your own question. You don't NEED to buy every skill.
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Old Nov 10, 2006, 02:24 AM // 02:24   #3
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Huh? I know I don't NEED to, I WANT to.
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Old Nov 10, 2006, 02:28 AM // 02:28   #4
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Unfortunatly, that want means you'll be farming... getting the elite skill titles is hard enough/expensive enough without getting all other skills.. the only saving grace is that by the time I have capped one skill, chances are, I've made 1k along the way, so it's not AS bad as trying to just buy skills.

Good luck with it
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Old Nov 10, 2006, 02:47 AM // 02:47   #5
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Yep. There's some workarounds, like the Hero Skills will also unlock on the character that used them. Beyond that, it's gonna be expensive and time consuming. I've done this with my R/W, just getting Ranger and Warrior skills. It's nice to have that huge selection of skills, but it took a LONG time to do. Totally worth it, though.
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Old Mar 12, 2007, 09:53 PM // 21:53   #6
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Default why not Quest for skills?

I think the best solution is to create quests that players can take to learn a skill! Questing for skills in Prophecies was IMO much more fun and gratifying than questing for a piddly 500 xp and 10 gp. Why oh why did ArenaNet decide to make no quests to unlock skills in Nightfall and Factions? Personally I think every skill ought to be unlockable via quest. It would add a megaton of content. There are already enough random useless NPCs spread throughout the game. If they can place collectors in the wild so randomly, why not skill quests? Then we might actually have more incentive to explore the map and earn that title!

I should also mention that I think skill quests should cost the player a skill point at the time the award is paid. That way we're not getting free unlocks. Anyone without a skill point to spend has to do more PvE and earn one before they can get the skill quest reward.

Paying a skill trainer 1 plat is boring and costly. Questing is the fun part of the PvE game.

Think about Luke's journey to Degobah to get some mad Jedi skills from Yoda... Why not recreate something along those lines in Guild Wars?

I should mention my bias in favor of this idea. I play a Mo/Me with over a million xp and 46+ unspent skill points due to the fact that I'm constantly broke just by maintaining equipment for the builds I need to do for myself and my heroes. Weapons, runes, and insignias are flippin expensive! There's no money left over for me to buy my own character her skills.
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Old Mar 12, 2007, 10:13 PM // 22:13   #7
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I'm shocked you have that many skillpoints. BUT

Use all your skillpoints on capture signets, understand?
That way you gain 5,000 exp per cap. And after you've capped 260, that's 1,300,000 exp gained back. You'd have to have a hefty ammount of exp to begin with though.

Good luck in your endeavors, my Necromancer is living proof that it's possible to know every skill in the game on one character ^^
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Old Mar 12, 2007, 11:38 PM // 23:38   #8
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You gain the 5k xp if and only if the skill captured was elite and you are level 20.

Last edited by Seef II; Mar 12, 2007 at 11:40 PM // 23:40..
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Old Mar 12, 2007, 11:49 PM // 23:49   #9
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I have every non-elite Ranger skill. It cost me alot over time because I would buy skills randomly. Then one night I had a bunch of meny with nothing to do with and I spent about 50k on the skills I didn't have. It was worth it but now it will take longer to get my Monk new armor.
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Old Mar 13, 2007, 12:00 AM // 00:00   #10
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Essentially, Guild Wars does not require grind to play, but allows grind for those that wish a certain collector-level achievement that does not provide real benefit.

Skills are one of those things. If you want every skill on one character, it's supposed to be a grind. Fortunately, it was made easier with the 1k skill cost cap. I have all skills on my Mesmer (something like 1050 spent skill points), and it's something that, like FoW armor, should remain a grind to get.

Adding more skills to quests is a reasonable thing though, something the more recent chapters lack.
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Old Mar 13, 2007, 12:34 AM // 00:34   #11
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i just want skill rewards for quests back.
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Old Mar 13, 2007, 01:29 AM // 01:29   #12
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Quote:
Originally Posted by Priest Of Sin
I'm shocked you have that many skillpoints.
Why? I have a couple chars who have over 100 spare skill points...I don't want all the skills on those chars so the skill points just keep growing...
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Old Mar 13, 2007, 02:26 AM // 02:26   #13
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Quote:
Originally Posted by Gert Butterfing
Why? I have a couple chars who have over 100 spare skill points...I don't want all the skills on those chars so the skill points just keep growing...
Well 100 extra skill points really won't get you very close to the 1100+ skills.
@Tozen if this is what you really want for your assasin GL with it you're gonna need skill points and cash simply because the system has changed since chapter 1. many people don't like the change and many do but bottom line is (It is what it is) just be greatful that they put the 1k cap for skills or it would really cost you.
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Old Mar 13, 2007, 04:23 AM // 04:23   #14
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I have the unused skill points on all my tyrian characters--and 2 of them have all the skills for both their primary and secondary proffessions for all 3 chapters (my ele has 93 unused skill points.....the other 2 arent finished with nf yet)...my newer characters ---factions and nf, have chosen proffessions that are core and thus need to get 180+ skills for those proffs......lucky for them that some are freebies in the tyrian quests, which I wouldnt redo unless they were.
I have chosen to try to get all the skills for my characters primary and secondary proffesions (with the exception of my illuison mesmer who doesnt care---).....for the most part the skill points are pretty easy to get, the plat is not.
My newest ele is a bit daunted by the 260+ skills that she would need to get to have all the e/r skills (only get a handful free in to begin with), but she will also be headed for tyria and some freebies.

why they stopped the skill quests----was something about people ONLY using the skills given away and not bothering with the others, why this is a problem I have no idea, but that was the reply.

Wish they would make more skill quests too. 200plat per character is a bit of a drain on the storage.....even with 50 new skills for each character x number of characters (4 tyrian, 4 canthan) skill comes to 400plat....which I dont have either--------so my skill points are still ahead of my money to buy new skills.
Wish they would drop the cost on the core skills at least (to say 500gold ea) so that new core proffesions wouldnt be overwhelmed with the sheer amount of skills that there are for purchase.
just my opinion ---- I have to go and kill lots more things so I can afford my skills, my armor and skill caps----
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Old Mar 13, 2007, 05:21 AM // 05:21   #15
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Quote:
Example: I unlock mending on my ritualist. My PvE ritualist has it, but not my PvE assassin.
Its already like that...

-----------

The reason they took skill quests away is it didn't promote variety of build. Instead of spreading skills around quests all over the place limiting what you can use til you get to the quest area - They just pop the majority of skills on an early easy to get to trainer and you can CHOOSE which skills you go out and use.

Of course that way of doing it isn't going to satisfy big skill hunters that want them all unlocked - but those people aren't why the system was designed for, you have to look at it from the other side.
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Old Mar 13, 2007, 06:11 AM // 06:11   #16
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You get a few free skills in all chapers by doing all the secondary profession quests prior to choosing a secondary.

And I know that you can take a Tyrian character back to Ascalon and Yaks Bend and do skill reward quests (ones you didn't do previously) when you change your secondary. I haven't taken a Factions or Nightfall character there, so I don't know if that works for non-Tyrians.
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Old Mar 13, 2007, 08:14 AM // 08:14   #17
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Quote:
Originally Posted by Priest Of Sin
I'm shocked you have that many skillpoints.
I have a few characters who have over 90 skill points left...imo the whole idea of skill points has been devaluated by the fact that you need to pay cash for em anyways.

You earn skill points so you can spend a lot of money on them?!?!?!...makes no sense to me. Besides, everything has become so money based that it has affected the whole economy in strange ways. People get more money since factions and NF and yet they have less to spend it seems...that means that there is too much to spend money on and especially with the really expensive stuff out there there is more hoarding and/or buying cash with real money...

No I still think that next to the option to buy skills at traders you should be able to earn them with quests aswell...at the expense of skill points for all I care cause skill points are a more-or-less meaningless element anyways.
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Old Mar 13, 2007, 08:29 AM // 08:29   #18
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If you want to have every single skill in guild wars on a pve character, you have to be prepared to grind gold for it. The game was designed to be playable without grind, and it is, but if you want to achieve "perfection" on your character (either having incorr ale hound, capping all skills, max sweettooth, etc), you need to give up something for it, or else everyone will be running around with all max titles and all skills, and it won't be special, unique, or give any sense of accomplishment anymore. Having all skills is a luxury, not a necessity, so there's no reason why they should implement your idea. It's like saying "if I get masters on one character, all my characters should have masters to count towards protector title" or "if I complete one quest on one character, all my characters should be able to get the reward". It doesn't make sense. It's like if you learned algebra, it doesn't mean your 10 year old brother automatically learns it too, so why should one PvE character's skills affect another's?

And in reality, 1k per skill isn't all that much. I've spent ~400 skill points on my char, which equates to ~400k (a little less since skills don't start at 1k). Compare that to the cost of obsid armor (1-1.5 mil) or a tormented weapon (1.5-2mil now, a lot more before), and you'll find that it's not that much.

Last edited by Div; Mar 13, 2007 at 08:31 AM // 08:31..
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Old Mar 13, 2007, 10:09 AM // 10:09   #19
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My warrior, Telamon, has every skill from chapter 1 and chapter 2, and every Warrior skill from chapter 3 (along with all but 5 elites, since he's a Skill Hunter).

What I used to do was I'd farm trolls before the ch3 AI change; a berserker scroll costs around 800gp-1k, and 15-20 trolls in 1 run would net you around 7.5k-9.0k xp per run. So, 2 runs -> 1 skill point.

Obviously, this stopped being effective, efficient, or even really possible after ch3's AI change made mob behaviour different. I haven't really found a replacement for xp farming, but at around 9mil xp, I've given up the goal of having every skill on one character. The xp farming became way more tedious than the bragging rights was worth.

I'm still going for UAS (unlock all skills), but now I'm incorporating playing characters of other classes, hero skill unlocks, balthazar faction unlocks, skill purchases, skill caps, etc. I think that if you want to UAS, this is the way you have to do it now -- xp farming is much more difficult now.

And, honestly, there's not a whole lot of point to having all skills on 1 character. I say this as someone who's done it, or come damn close to it. Sure, you can run any build without having to go buy things -- but honestly, there's a good 50-70% of skills that you're never, ever going to use. (Try finding good W/N builds that aren't just warrior builds with Plague Touch thrown in... go ahead, take your time, I'll wait...) You're better off just buying all skills for your primary class, and buying selected secondary skills for various builds that you want to try out or use.

But if you really wanna do it, or if you have the time and inclination to farm that much xp -- hey, more power to ya, buddy. It gets old after a while, though.

eudas

Last edited by eudas; Mar 13, 2007 at 10:45 AM // 10:45..
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Old Mar 13, 2007, 10:50 AM // 10:50   #20
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Personally... I only find 'Signet of Capture' are worth 1k. The rest of the skills should be free, consider that you gain those skill points from experience. It will give a new mean to gain more EXP after getting to level 20.

Skill quest will be a great addition, but it will become too time consuming for the devs to rewrite quests, and making them.
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